

Easy control of your image speed without having to worry about the sprite editor speed vs the normal image_speed. ImageSpeed = 12 / room_speed //The image speed is set to 12 frames per second here.Īnd boom, there ya have it.

Then I set the actual image_index equal to imageIndex, and thereby I can completely ignore using image_speed and the speed set on the sprites themselves. Instead, I just have a variable called imageSpeed that I set, and a variable called imageIndex that I add to every frame using imageSpeed. In my game, my image speed varies pretty greatly depending on what's going on, and I didn't want to have to worry about image_speed and the convoluted shit that comes with that. The next gm(48) will take place on Oct 20, 2018. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team.

Show respect to all users of the subreddit and have patience with other users when providing help.

Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation.Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners.
